In here, close the door behind you and destroy the emitter above the doorframe. Head down the hall and look up to find a speaker. Then go into the room to the right and look behind you to find another speaker. Go down the hall all the way to find three doors and a terminal.

At red, they begin to shoot lasers from their eyes (I’m serious!) and pack quite a punch. Dead Money is recommended for experienced Couriers (Level 20+). Log In to add custom notes to this or any other game. Enter the Abandoned Brotherhood of Steel Bunker, and walk towards the radio. Vending machine code – “Wine” – Top shelf of wooden case, behind the bar on the second level.

Behind the bar, you’ll find a doorway, then a hall, then some stairs that lead to the Kitchen Maintenance Door. With the room speaker-less and turret-less, head on over to the quest marker. It’s an elevator, and when you arrive, Christine will initiate a conversation with you. (Well, she can’t speak, but you know what I mean.) In this conversation, be nice or mean, depending on your desired outcome. Of course, in the end, you’ll have to do some “convincing” like with Dog and Dean.

The Courier is then knocked unconscious by gas flooding into the room and the player is treated to a slide show detailing the history of the Sierra Madre casino. You will receive an in-game message stating that your companions have returned to their homes. Any way you do it, you’ll have to run out of the area in a minute or else your collar will explode. So run run run back through all the previous areas and to the elevator.

If timed right, you should be able to enter a few seconds before the force field reactivates, leaving Elijah trapped and walking out with a fortune. It is possible to leave the vault with all the gold if you have 2 ranks of the Implant GRX perk. If you kill Elijah from far away to give you a head-start and you use all doses from your implant you can reach the exit in the nick of time.

It’s easy enough to find the door — just walk around the halls until you find stairs leading down to the basement door. Only it’s locked — a hard lock — or you can find a key. Finding the key is probably the easier solution; it’s located on the second floor in a desk. Specifically, it’s in the room with the Doctor’s Bag on the desk.

Receiving a complimentary voucher unlocks the means to redeem the vouchers at vending machines. This must be done if one wants to be able to redeem vouchers received at the abandoned Brotherhood of Steel bunker upon completion of the add-on. This is yet another area full of halls and rooms and Holograms and Clouds, so be ready! la fit ess Inside, go left at the junction in the hall and use the unlocked door at the end. Turn right, then right again, and go into the room in front of you after the Hologram patrols the other way. In the room, you’ll find a bathroom to the left, and if you close the door in this bathroom, you’ll find the emitter for the Hologram.

Now turn around and destroy the speaker in the corner. There will be a Hologram in front of you, and a terminal to the right. Get on the terminal, and change the behavior of the bar Hologram. Sneak up the stairs to the bar and shoot the emitter on the rafter to defeat the threat of the Hologram.

Either way, you’ll have Christine in place and be off to the next quest. You can get back to the fountain quickly by using the elevator, but only if you helped Christine; if you were evil, you’ll have to walk all the way back. With the speakers turned off, you can destroy the turret from this room with an in-and-out-of-cover tactic. That is, pop out of cover, put a few shells into the turret, then go back into cover. You might have explored the first room a little while you were with Dean, but now you can finally get past the first door.