The clouds featured in the screenshots are courtesy of Real Environment Xtreme. Fly only in the summer as this gives you the brightest/most saturated textures. Something tells me that Microsoft Flight Simulator will be just fine without graphics add-ons for a while. Such ancient sims seriously benefitted from REX’s texture enhancements. Yeah you gota be carefull with the in-game ATC, one time I was off course by 200mi, and the ATC didn’t fix it…so I had to get back on course which took forever.

Worldwide tropical water classification fix, eliminating most of the core repetitive texture tiling effect. Yes, they have really improved it.No, I haven’t downloaded it yet…I’m going to stick with my original FSX.I haven’t even moved to FSX, I’m sticking with FS2004.No, X-Plane 11 all the way! I’ve moved to Prepar3D.I’m holding how much health does the predator in fortnite have on for the new Microsoft Flight Simulator … For the better terrain draw distance, change fsx.CFG’s ‘LOD_RADIUS’ setting to 6.5 or more. Asobo and its partners have outdone themselves with this sim’s visuals, hence the reason why the devs have spent nearly a year trying to optimize its performance across various hardware setups.

With its powerful new weather engine; top quality texture sets and flight planner, REX provides an exciting and realistic experience to users. It took about two years of research and development to achieve the level of detail that exists in REX today. REX has won awards as the leading flight simulation add-on from numerous flight simulation publications. It is the sequel to Microsoft Flight Simulator 2004 and the tenth installment of the Microsoft Flight Simulator series, which was first released in 1982.

But, he has great respect for the entire video game world and enjoys watching it all expand as a whole. The REX Real Global Airport Textures add-on is able to make the taxiway markings appear more worn out and increases the skidmarks on the runways. Alternatively, there’s also a preset that makes the runways look only lightly used and gives the taxiways sharp, fresh coats of paint, which does stand out.

I do worry, though, that most casual players will get bored after a short time. I still found some bugs with the flight instruments here and there and the GPS systems sometimes won’t let me activate a course, for example. I also wish the simulation of the G1000 and G3X glass cockpits would go just a little bit further. I can’t help but wonder if Microsoft and Asobo specifically held back here a bit to leave more room for add-on developers. One area where I really hoped Microsoft would have improved the game, though, is air traffic control. This was a problem during the alpha and beta, and it still is, which is really a shame, but what we have now just doesn’t feel very realistic.

The Acceleration pack added further aircraft – Agusta Westland AW101, Boeing F/A-18 Hornet, and a racing version of the P-51D Mustang. I had hoped that the team would fix more of these between the beta and final release, but I haven’t seen a lot of changes here. That means you’ll find bridges that look more like dams, roads that go under water and a few misplaced buildings and trees — there are so many trees where they don’t belong. But don’t get too heavily invested in to your flights, as the game can straight up crash with no warning.